I notice there is an option for volume, but I hear no sound; none yet, maybe?
Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard).
‘Unlike other platformers, you can't control if you move forward, only left or right.’ -> Actually, there are games like this; for example, some levels from the Crash Bandicoot series (when you are chases by a boulder, or riding a mount…), or so-called ‘infinite runners’.
By the way, since I had read the devlog some time ago (yes, I am a conscientious person :p): ‘our game’ -> Does it mean you are working as several people? :)
Ah, you apparently gain speed by moving sideways! Otherwise, you cannot jump over the first hole.
I like the long jumps, especially the one before the last green platform!
Oh, another level! :)
I also like the looks of those broken/crumbling columns.
If you go to the side of the track, you can get completely stopped (until moving away) by a column; this may be expected, unsure. And it takes LONG to move away because of the collision, which makes me think this might not be wanted.
I get into a giant grey pillar, and served with a side order of ‘GAME OVER!’; is this the end? It seems impossible to go further.
By the way, I know you talked the space-time continuum; I can already really see the Roman inspiration (good job for the architecture!), but I guess the cutscenes (or text, or other presentation) will help get the context.
At this point, I already like the speed and jump sensation; adding sounds (and possibly objects/bonuses to collect?) will enhance the experience. :) You can add placeholder(?) sounds for a start; sfxr can a a good idea, it is super simple to use.
Hello fellow stranger and player of my game. This is the creator speaking. I just wanted to say, thank you for your time playing on this game. This game is an abandoned project (until I got an email about it). I didn't think anyone was still interested in it. Thank you for being the only reason that I am starting again with this game. I just wanted to let you know that I probably won't go into game developing anytime soon (this game was to see if I was interested in it, and I am not). However, because of your amount of persistence with this game, I will continue with this game and try to enhance it (please note that I am still new to this game developing situation). I will also add you to the credits of the game because you were literally the only person to ever even play the game in the past 3 months. Also, what would you like in the game?
3.>I know that you want to change the keyboard layout, but I think that I might not be able to change that since the coding required is a bit complex for my very little understanding of code.
5.> Oh yeah, I forgot to update that, that was a mistake, I had plans to work with other people, but I decided to only make this personally (since, even though it was a good idea, many people saw that I sucked at game development).
8. and 9.> Thank you for noticing! do you like it? :)
11. and 12.> Oh yeah, that is actually a bug, I am not sure how to fix that, but I have an idea. The pillor you are referring to isn't the end, the end is a smiling face and a little button that says "end" you press that and the game closes. I am not sure what you mean by the gray pillor, but I will look into that.
1., 4., and 5.> oh yeah! thank for letting me know about that. That will be fixed.
I just wanted to say, again, thank you for caring about this. Knowing me, I will probably forget this game again, but if any update appears, just know it was because of you :)
Thank you for being the only reason that I am starting again with this game.
Oh!! No pressure, I had promised to come by and test it out, you are not forced to deliver anything if you do not feel like it. :) (Now, I see you already added things! :o)
I will also add you to the credits of the game
Thanks for the offer, but do as you wish, there really is no commitment here. :)
you were literally the only person to ever even play the game in the past 3 months.
Oh, I had noticed in this devlog that you had other people taking a look; too bad you could not get them to help you again…
Also, what would you like in the game?
I think the real question is what you would like in it. ;) The best thing is to come up with an idea that you are thrilled about and try to realize it. If you want to merely train (in order to enhance your skills), then you can clone something (infinite runners seem close enough to the current state of the game), and then move to something more personal.
Thank you for noticing! do you like it? :)
Yes, the columns do an effective job as showing these are ruins.
if any update appears, just know it was because of you :)
Please draw motivation and inspiration from your inner self; passion and determination are good driving forces. Some people need external pressure, but I think this should only come second. ;)
The shame is rather on me for taking so long to check many comments and test games, I have been delaying it for too long! :s
PS: I have just tested 1.0.1; just some quick remarks:
‘Coagulaton’ -> ‘Coagulation’ (unless I am mistaken; double-check with a dictionary!)
For the introduction, maybe offer the player to press some specific key to continue (indicating which one). And do not say the story is bad! XD Just keep it simple and clear. ;)
You can still play during ‘game over’; I managed to reach level 2. XD
Oh, thank you for the advice. I was a bit worried until you told me about it. Honestly, I feel like the game is complete (the only thing I forgot to add was audio and I think I am going to leave it at that since you wouldn't want to hear anything anyway. That and possibly more levels.) I usually think, because of the world we live in today, that people expect perfection. That is usually why I put a lot of pressure on myself for a lot of things, so hearing that you don't care if the game is good or not helps me a ton.
References:
1.> Oops, thanks for pointing that out
2.>Oh yeah, forgot about features like that, thanks!
2.5> Yeah, I know the story is okay, I was just worried about the way it was presented that it would look bad. Thank you for letting me know :).
3.> Actually, that is an easter egg, the only reason it looks like a bug is because I dont have a good way to tell the player that it is a feature (coding wise, the Unity UI system makes me want to smash my keyboard with a big fork, so Ima just...leave that alone).
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Hey! Finally testing your demonstration! :)
At this point, I already like the speed and jump sensation; adding sounds (and possibly objects/bonuses to collect?) will enhance the experience. :) You can add placeholder(?) sounds for a start; sfxr can a a good idea, it is super simple to use.
Good luck with your project(s)!
Hello fellow stranger and player of my game. This is the creator speaking. I just wanted to say, thank you for your time playing on this game. This game is an abandoned project (until I got an email about it). I didn't think anyone was still interested in it. Thank you for being the only reason that I am starting again with this game. I just wanted to let you know that I probably won't go into game developing anytime soon (this game was to see if I was interested in it, and I am not). However, because of your amount of persistence with this game, I will continue with this game and try to enhance it (please note that I am still new to this game developing situation). I will also add you to the credits of the game because you were literally the only person to ever even play the game in the past 3 months. Also, what would you like in the game?
3.>I know that you want to change the keyboard layout, but I think that I might not be able to change that since the coding required is a bit complex for my very little understanding of code.
5.> Oh yeah, I forgot to update that, that was a mistake, I had plans to work with other people, but I decided to only make this personally (since, even though it was a good idea, many people saw that I sucked at game development).
8. and 9.> Thank you for noticing! do you like it? :)
11. and 12.> Oh yeah, that is actually a bug, I am not sure how to fix that, but I have an idea. The pillor you are referring to isn't the end, the end is a smiling face and a little button that says "end" you press that and the game closes. I am not sure what you mean by the gray pillor, but I will look into that.
1., 4., and 5.> oh yeah! thank for letting me know about that. That will be fixed.
I just wanted to say, again, thank you for caring about this. Knowing me, I will probably forget this game again, but if any update appears, just know it was because of you :)
Sincerely,
MikeDaGuy (Creator)
Semi-stranger, since we met during GMTK 2022. ;)
Oh!! No pressure, I had promised to come by and test it out, you are not forced to deliver anything if you do not feel like it. :) (Now, I see you already added things! :o)
Thanks for the offer, but do as you wish, there really is no commitment here. :)
Oh, I had noticed in this devlog that you had other people taking a look; too bad you could not get them to help you again…
I think the real question is what you would like in it. ;) The best thing is to come up with an idea that you are thrilled about and try to realize it. If you want to merely train (in order to enhance your skills), then you can clone something (infinite runners seem close enough to the current state of the game), and then move to something more personal.
Yes, the columns do an effective job as showing these are ruins.
Please draw motivation and inspiration from your inner self; passion and determination are good driving forces. Some people need external pressure, but I think this should only come second. ;)
The shame is rather on me for taking so long to check many comments and test games, I have been delaying it for too long! :s
PS: I have just tested 1.0.1; just some quick remarks:
Oh, thank you for the advice. I was a bit worried until you told me about it. Honestly, I feel like the game is complete (the only thing I forgot to add was audio and I think I am going to leave it at that since you wouldn't want to hear anything anyway. That and possibly more levels.) I usually think, because of the world we live in today, that people expect perfection. That is usually why I put a lot of pressure on myself for a lot of things, so hearing that you don't care if the game is good or not helps me a ton.
References:
1.> Oops, thanks for pointing that out
2.>Oh yeah, forgot about features like that, thanks!
2.5> Yeah, I know the story is okay, I was just worried about the way it was presented that it would look bad. Thank you for letting me know :).
3.> Actually, that is an easter egg, the only reason it looks like a bug is because I dont have a good way to tell the player that it is a feature (coding wise, the Unity UI system makes me want to smash my keyboard with a big fork, so Ima just...leave that alone).
Thank you for your time and care into this game.
Sincerely,
MikeDaGuy (A creator of a game)